﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace MapLibrary
{
    public class SpritePalette
    {
        private List<string> mSpriteTypeAssets;

        public SpritePalette()
        {
            mSpriteTypeAssets = new List<string>();
        }

        public void AddAsset(string newAsset)
        {
            mSpriteTypeAssets.Add(newAsset);
        }

        public List<string> SpriteTypeAssets
        {
            get { return mSpriteTypeAssets; }
            set { mSpriteTypeAssets = value; }
        }
    }
}
